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Stealth FPS You’ll Love and Hate Project is a tactical first-person shooter where you play as a secret agent tasked with recovering information about a stolen nuclear warhead. This game, developed by Innerloop Studios and released by Eidos Interactive in 2000, is also known as Project: I’m Going In and features stealth missions that resemble the Metal Gear Solid series. This resulted in a sequence titled: Covert Strike.

The dangerous life of a secret agent The project tells the story of Agent Jones, in charge of capturing Josef Priboi to obtain information on a lost nuclear warhead. You play through mission levels in various locations where you must complete objectives to get close to Pribois’s current whereabouts. They will be unlocked after completing the previous mission. Jones is accompanied by Anya on the phone, who tells him her objectives by pointing out areas; (function () {(‘review-app-page-desktop’);}); You start with 4 weapons: a combat knife and three different weapons. You also have binoculars and a map with a progress and goal diary.
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To get more items like ammo, grenades, and medical kits, you will need to research the current location, but weapons and ammo can easily be looted from eliminated enemies as long as they are not gone. So it pays to be patient and take out all enemy NPCs to survive; The game emphasizes stealth, as there are also cameras and alarms. You can break into the security buildings to disable the cameras for a few minutes, but this one has a hidden timer, so we recommend that you destroy them whenever you can. Alarms can also be turned off using buttons scattered around the site, but will sound again if the enemy is alert enough. Unfortunately, they generally miss his presence in; Prepare your disappointment The poor enemy AI is one of the main disadvantages of the game. They have limited vision and sound range, even if you fire one of their weapons without a silencer, they will generally not hear and may not even see a corpse if they are far enough away. Alerts will also not affect all enemies, although in some ways this limit may be due to the lack of a non-lethal elimination method in games that will not have any; Another problem with the game is the complete lack of a rescue system. There are no checkpoints to take you through the mission. When you die, the mission fails and you go back to the beginning, all progress is lost and most of the missions are long. It doesn’t help that you can’t defeat your enemies quietly, so it makes the game frustrating; The final problem is the lack of multiplayer, although this is not very important in the game. Still, it’s disappointing that the sniper implements stealth tactical mechanics and doesn’t give players the ability to connect or fight each other like other snipers of their generation. : Covert Strike was given this mode and an inexpensive option due to how much fans wanted to be the reference for future stealth games. The project was indeed a highly anticipated game of its time, as it had a different style of play compared to other FPS games of the time. However, a severe lack of essential resources and tedious global AI programmingin response to the actions of the players has produced an unsatisfactory experience. Yet surprisingly, it has still become popular and is now a nostalgic piece of childhood for sniper fans..

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